Great New Career
The increasing use of games in learning has drawn the attention of numerous disciplines within the scientific community now seeking to understand the nature of its effectiveness and guidance for how to best harness its innovative technology power. Serious Game Design and Development: Technologies for Training and Learning examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.
Instructive how-to photos on every page complement this idea-packed handbook for owners of pet dwarf rabbits. These tiny creatures are not only warm, furry, and cuddly; they also readily respond to training and are capable of learning many tricks. Author Esther Schmidt describes a variety of games and pastimes that can add up to great fun for both rabbits and their owners. She also presents--
Games and House Design for Dwarf Rabbits is a title in Barron's brand-new Games and House Design series of idea books that encourage bonding between animal lovers and their pets. All books in this series focus on ways to create an optimal environment for your pet while emphasizing the many joys that come with pet ownership. The books are filled with color photos on most pages, sidebar tips, and construction diagrams.
Get To Work with Science and Technology is a fascinating new series that introduces readers to the real-life applications of STEM subjects. In this titles readers will discover how designers use their computer science skills and the latest technology to create the games people love to play.
This book presents the huge variety of current contributions of game theory to economics. The impressive contributions fall broadly into two categories. Some lay out in a jargon free manner a particular branch of the theory, the evolution of one of its concepts, or a problem, that runs through its development. Others are original pieces of work that are significant to game theory as a whole.
A discussion of a compressed-domain approach for designing and implementing digital video coding systems, which is drastically different from the traditional hybrid approach. It demonstrates how the combination of discrete cosine transform (DCT) coders and motion compensated (MC) units reduces power consumption and hardware complexity.
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