Great New Career
This qualitative multi-case study of academic literacy is the first research to assume the premises of the Multiliteracies Project of the New London Group of literacy researchers. It takes a multimodal view of literacy, not limited to reading and writing, and sets about to uncover the Design (the flexible structuring of rules and principles) that students and teachers both follow and create in college courses. This Design takes the form of a game in which students channel content from sources, such as texts and lectures, to assessments of various kinds. Students are then rewarded in the form of grades to the extent that the content they display matches the criteria the professor sets up.
The students in this study had to determine which content would or would not match these criteria, which of six "types of information" (facts, concepts, connections, processes, principles, or metainformation, e.g., rhetorical patterns) were desired and how best to supply them. To move content from source to target they used four "operations." These include exposure (making themselves conscious of the information), extraction (a process of selecting information), manipulation (changing or synthesizing information), and display (showing the information). Greater awareness of this Design led to greater success. Pedagogical implications of this model include establishing a more realistic curricula for academic literacy programs and educating professors to better match grading criteria with learning goals.
Digital media are revolutionising design, both as a tool in design practice and as a way of thinking about design products, processes and systems.
Get To Work with Science and Technology is a fascinating new series that introduces readers to the real-life applications of STEM subjects. In this titles readers will discover how designers use their computer science skills and the latest technology to create the games people love to play.
(Grades 2-6) Meet Jasper! A young boy who is totally absorbed with playing video games "With my game controller in my hands, I'm the boss of my whole world! I can be who I want and do as I please. I can get the highest score. I get all the chances that I need. If I make a mistake it's ok. Everyone thinks I'm 'it on a stick!' And the bad stuff all goes away" Video game addiction is on the rise, but it can be prevented. This creative story book teaches both kids and adults how to switch out their game controller for a "life controller." Video gaming is becoming a part of our culture, and we must be strategic in creating a healthy gaming balance. 32 page, softcover.
*New and updated* Now featuring 100 puzzles and including blank 'to do' & list pages
-Over 100 pages of lined note paper
-100 challenging puzzles. 17 puzzle types including sudoku, anagrams and number puzzles.
-High quality paper. Perfect for notes & scribbles
-Handy pocket size (5x8 inches) with gloss cover finish
Available in a large range of job titles with personalised covers (please note this is part of a gift range and only the cover is personalised to the job title)
For other puzzle books and gift ideas, visit www.puzzle-book.co.uk
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